package org.game.obj;

import io.netty.channel.Channel;

public class LoginServerContext {
    private final int serverId;

    private Channel channel;

    public LoginServerContext(int serverId, Channel channel) {
        this.serverId = serverId;
        this.channel = channel;
    }

    public int getServerId() {
        return serverId;
    }

    public Channel getChannel() {
        return channel;
    }

    public void setChannel(Channel channel) {
        this.channel = channel;
    }
}
